Standard Asset Equipment

Standard Asset Equipment is a system of standard/conventional products on military-grade assets. Different variants are present on different types of assets. These systems are assumed to be present on all mentioned assets unless shown/said otherwise.
 * Armor: Common on exosuits, robots, and vehicles of all sorts. Includes shock absorbers, energy dispersers, anti-nanite systems, anti-EMP layers, and as a backup, energy overload outlets. More advanced models can have self-repair systems. Standard exosuits are equipped with respirators or other breathing apparatuses, usually including tanks with the breathable substance, nutrient/hydration tubes, fully airtight and pressurized armor, often capable of surviving in space, underwater, and in toxins, temperature regulators, general immunity to burning and freezing, communicators. and scanners, often coupled with HUD interfaces or other GUIs. Advanced exosuits can also have Universal Translators and medical/self-healing equipment, along with the ability to compact into smaller sizes, such as vambraces, watches, and earpieces. Standard space-faring military-grade armor can take heavy amounts of energy and physical attacks, with some supernatural defenses, often including use of nanotubes and other microtech. Exosuits and space gear often include magno-boots to stick to metal surfaces, or other gripping gear to otherwise stabilize themselves.
 * Vehicles: Advanced military vehicles, from cars to spacecraft, are equipped with navigational equipment and forms of Point-Defense systems, usually at least the measures used on Armor Equipment, and either refueling ports or self-recharging systems. Spacecrafts are almost always equipped with artificial gravity generators. They are also equipped with anti-teleporation tech, especially miliatry-grade cruisers. Hovercraft are always equipped with Hovertech lifts, usually on their undersides.
 * Weaponry: Standard energy firearms have coolant, safeties, scope attachments or the capability to hold one, the capability for other attachments, such as grenade launchers or bayonets, and either recharging ports or self-recharging systems. They also often have intensity adjusters and laser sights. Ballistic weaponry has reloading clips/magazines, and attachment capabilities.
 * Military-grade computer systems: Near-impossible to hack, usually near-instantaneous speed, often operate on forms of code that use three or more digits. Quantum supercomputers are available as among the most advanced models.